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Wolfenstein: The Old Blood - Final Thoughts

Having just finished The New Order, which I loved, I was very excited to play The Old Blood, the next game in the series. I was gravely disappointed by what I stepped into. From the very start it felt as though it lacked the story of The New Order, the levels felt clunky (I really hated the wall climbing thing, every location for it looked terrible and felt in every way worse than an improvised ladder or anything else they could have used in its place.) and I was very confused why a mass of Nazi guards would be patrolling random underground caves . I felt annoyed about being forced into so many shoot outs when the first game let you use stealth more often, and didn't feel over the top when it didn't have the option. Nothing about this game felt right.

Then it started raining Nazi zombies and what little hope for a great game I had vanished. To top it all off the final boss battle was a joke, with a large monster to kill that didn't really do any damage at all and the only difficulty coming from Nazis spawning directly behind you every few seconds. Why would they not just shoot the giant monster that is killing all of them as well? Why were they crawling out of little holes in the wall like little sisters out of Bioshock? Why didn't the two people that went in before me face the same horde of zombies I did? On 'Uber' or in other words the highest difficulty I coasted through this game very quickly, though it was so bad I don't think I would have wanted it to go on much longer. The only good part was seeing the cutscene at the end that lead directly into where the story for The New Order began.